Rabu, 19 Januari 2011

What's new on SlashGear.com

What's new on SlashGear.com


Official Android Designer Toy Line Expanded by God of Wealth, Reviewed by Android Community

Posted: 19 Jan 2011 03:29 PM PST

Android has become a big enough platform that they’ve got an official toy line. Does that make sense? It’s a mobile operating system, but it’s got a toy line too. When you’ve got a toy line and an operating system under the same brand, you know what you do? You send those toys into outer space with a Nexus S. Then since the brand is a global brand, you make an Asia exclusive Chinese New Year toy and you extend the power of your brand by an exponential amount.

Our good pals at Android Community got their claws on one of those Asia-only toys and they’ve done a fabulous review of it. Not only is this toy super high quality and nicely printed, it’s super cute as well. A cardboard box with gloss print ink, two pieces of thin plastic casing, and six points of articulation later, you’ve got yourself a lovely little desk warmer.

Unboxing Video with Yours Truly:

Take a peek at the full review on Android Community.

androidcommunity_android_china_toy09-540x405 androidcommunity_android_china_toy12-540x405 androidcommunity_android_china_toy08-540x405


Android “Flip Phone” Concept with Three Flexible AMOLED Touchscreens

Posted: 19 Jan 2011 02:56 PM PST

Well would you look at that, the perfect phone. All it took was a couple extra panels and there it was, all conceptualized and turned into a short ad for the world to see. This is a vision of a smartphone that takes the idea of flipping out an extra section (for a keyboard, for a speaker, etc.,) and took it a couple steps further. Designer Kristian Ulrich Larsen presents one lovely triangle.

I must remind you here again that this is a conceptual design, and is thusly not entirely built with the current state of technology in mind. Take a peek at the video below “What is being creative?” Starring we believe Kristian Larsen herself, taking this phone PAST the production stage and releasing it as a real product via a lovely two minute ad.

The screens are covered with Gorilla Glass, each of the screens is a flexible Super AMOLED (somehow both of these things are possible,) there’s steel mesh holding each screen to the next, LED colored lines run along several sides, and the rest is made of aluminum. Oh, and it’s an Android.

Click here to view the embedded video.

[Via Yanko Design]


iPhone and iPad RPG Sacred Odyssey: Rise of Ayden Announced by Gameloft

Posted: 19 Jan 2011 02:24 PM PST

Behold one epic looking game. This sort of game is what makes it worth having an iPad, if you ask me. This game is what IntoMobile is calling a Legend of Zelda clone, and I’m inclined to agree. I’m NOT inclined to protest though, as such a game as that might not be out for ages and ages. Now is the age of Sacred Odyssey: Rise of Ayden. A young fellow by the name of Ayden is chosen by the god Uryah to save the kingdom of Lasgalen from no less than the Apocalypse. How will you do such a monumental task? You’ll ride your horse and break some ice with a big glove, of course!

This game wouldn’t be so innovative if they were releasing it on PS3 or Xbox 360 or a PC, but here on iOS: iPhone, iPad, and iPod Touch, it has the potential to be huge. Huge in a way that normally only highly-recognizable brand-name RPGs are huge. Possible prices for iPhone and iPod Touch are $6.99 and $9.99, respectively, and those are only guesses, but they’re informed guesses to be sure. Take a peek at the preview video:

[Via IntoMobile]


Microsoft Opening a Retail Location in Costa Mesa, California

Posted: 19 Jan 2011 01:52 PM PST

Microsoft’s retail locations aren’t as commonly placed as Apple’s own locations, but Microsoft is obviously still trying to get the physical retail locations in more places. In their effort, the company is planning on opening a third location in the state of California, this one aimed at the South Coast Plaza in Costa Mesa, California.

Microsoft announced the plan opening later this year on their official Twitter account earlier this morning. “Later this year” is actually sooner than later, as Microsoft plans on officially opening the doors for the first time some time this Spring. As of right now, Microsoft is still shying away from the East coast, but the company still has a six-store expansion planned for this year alone, and so it would seem likely that a store would open in New York City in that timeframe.

[via CNET]


iOS 4.3 Beta 2 Released

Posted: 19 Jan 2011 01:36 PM PST

It’s been only a week since Apple unveiled the initial Beta release for iOS 4.3, but the Cupertino-based company keeps moving right along. They’ve just released the second Beta for the latest version of their mobile Operating System (OS), and if it’s anything like the first Beta, the second version will probably hide a few key surprises to keep us tantalized for the final, official release.

The iOS 4.3 Beta 2 is build number 8F5153d, and it measures in at 607MB for the iPad, and a whopping 679MB for the iPhone. It’s available for the tablet device, iPhone, and iPod Touch, as was the first Beta. As of right now, details about the newest version of OS are still hidden inside for developers to find. If you find anything, let us know in the comments below.

You’ll need to be signed up for the Apple Developer Program to get your shot at the latest Beta build.

[via Apple]


Microsoft Discovers Third-Party Source for “Phantom Data” Issue

Posted: 19 Jan 2011 01:25 PM PST

Whether Microsoft thought the “phantom data” situation was news worthy enough or not, it seems the Redmond-based company has chosen a low-key method of fixing the situation. Answering a question by Nick Eaton from Seattle PI, which asked the company directly about the situation, the company actually told him that they’ve not only figured out what’s causing it, but that they’re currently working on a fix for the problem.

The problem was originally reported about at the beginning of January. Windows Phone 7 owners were reporting large amounts of 3G data being gobbled up, even when they were connected to a WiFi network. So, Microsoft says that they’ve figured out what the cause is, and they’re taking the necessary steps to fix it. However, what they’re not saying, is what actually caused the issue. They company is being vague about the whole thing:

“We have determined that a third-party solution commonly accessed from Windows Phones is configured in a manner that potentially cause larger than expected data downloads. We are in contact with the third party to assist them in making the necessary fixes, and are also pursuing potential workarounds to address the configuration issue in case those are needed. At this point in our investigation, we believe this is responsible for most of the reported incidents.

We are investigating additional potential root causes for the remainder of the reports. A small (low single-digit) percentage of Windows Phone customers have reported being affected.

We are continuing to investigate this issue and will update with additional information and guidance as it becomes available.”

A “third-party solution” that “commonly accessed from Windows Phones.” That’s what’s causing the larger than expected data downloads. There could be some additional root causes, but Microsoft isn’t sure about that. It’s currently being investigated. The company also added that they will “update with additional information and guidance.” That seems odd, considering they weren’t doing that in the first place, nor did they send out this report that they had discovered the cause of the problem to anyone, other than Eaton after being directly asked about it.

Whatever the reason Microsoft has decided to stay quiet about this, as long as it gets fixed, it’s probably not a big deal to most customers. However, with how open the company has been about updates and other issues, it seems strange that they would stay quiet regarding something like this. Hopefully, if we stay tuned, Microsoft will let us know what’s going on before too long.

[via WindowsPhoneSecrets]


iPad 2 May Feature a Proximity Sensor

Posted: 19 Jan 2011 01:07 PM PST

Thanks to BlogDoiPhone, another little detail about the second generation iPad may have just been discovered. While it’s not as breathtaking as some other leaks, or rumors, this new snippet is a sure sign that Apple is continuing their focus on the details. Surely, adding a proximity sensor to the iPad 2 can’t be seen as revolutionary or futuristic, but if it helps with battery life in a case, we can’t argue with its implementation.

The proximity sensor in a phone is meant to make sure that your screen turns off, and the multitouch functions are disabled for a short time, so that you don’t do anything crazy with your cheek while you’re on a call. So, for the proximity sensor to show up in the iPad 2, a tablet device that Apple surely doesn’t intend for you to put up to your face, rumors obviously spiked. However, the real purpose behind the sensor is probably pretty simple: to react to a case.

We’ve got to agree with AppAdvice and BlogDoiPhone, in that we would agree that having the sensor react to the iPad 2 being in a case would be a pretty simple inclusion, but one that would be warmly welcomed. Having the device lock on its own when you close the case, and then wake up when you open the case back up would be a pretty cool addition to the tablet device.

[via AppAdvice]


Retailers Shed Some Light on Nintendo 3DS Game Prices

Posted: 19 Jan 2011 12:47 PM PST

The Nintendo 3DS is official, now in Japan, the United States, and Europe — with pricing finally uncovered. Nintendo also announced that they will have upwards of 30 games available after the 3D gaming unit’s launch, leading up to E3. However, the company is being quite on which titles are actually going to be considered “launch titles.” Furthermore, Nintendo isn’t opening up on pricing for those titles, either. But, a quick search over videogame retailers may provide a pretty clear answer.

In the United States, both retailers GameStop and Amazon seem to have 3DS titles listed between $39.99 and $49.99. Major videogame retailer Game in the United Kingdom has confirmed on their own side that they believe software will have a standardized price of £39.99, but other UK retailers seem to be contradicting that statement, with some games listing at lower prices of £32.99.

Finally, Joystiq scanned over Amazon France, and found that prices range from €49.95 to €59.95. Obviously Nintendo believes that the 3D technology, and the advanced graphics of the titles available on the 3DS warrant a price increase, but it will remain to be seen whether or not gamers think the same. Anyone still thinking about pre-ordering?

[via Joystiq]


Ocean Empire Super Yacht is Self-Sustainable, Costs $17 Million

Posted: 19 Jan 2011 12:24 PM PST

$17 million for a self-sustainable super yacht may seem like a steal to some people. But, as many yachts have proven in the past, it’s all about the features on board that make the price make more sense. For the Ocean Empire, being called the first-ever zero carbon life support vessel isn’t good enough. No, the designers wanted to make sure that there’s plenty of eco-friendly elements, along with plenty of room for people to live their day-to-day lives on board.

The Ocean Empire has 4,305 square feet of solar panels installed on its frame. There are large areas of the ship that have been labeled “fishing accommodations.” And, a pair of hydroponic farms. The solar panels are capable of capture somewhere near 70 kW of power, while the 861 square-foot skysail is able to grab another 200 kW of power on its own.

However, that’s not all. The designers also included a Motion Damping Regeneration system, which will make sure that the super yacht doesn’t capsize in rough waters. The system is also capable of pulling down another 50 kW of power in its own right. If you find yourself on the Ocean Empire at some point in the future, it looks like you won’t ever have to worry about running out of power, as there’s plenty of different ways the ship will attain it, and then provide it.

[via DVICE]


Best Buy Shying Away from the Verizon iPhone 4?

Posted: 19 Jan 2011 12:06 PM PST

A leaked document from an internal Best Buy training manual may put the national retailer in some hot water, if it turns out to be true in any capacity. According to GearLive, who managed to get a snapshot of the internal document, it looks like Best Buy will be not only shying away from the Verizon iPhone 4, but going as far as to not recommend it to would-be customers.

We already know that widespread retail availability of the iPhone 4 for Verizon’s network is going to non-existent at launch. Both Apple and Verizon confirmed that it could take a few weeks before other retailers get their hands on the device, and it looks like Best Buy is taking it personal. The image, which you can see above, is supposedly taken from an internal training document for Best Buy employees. It’s the manual they are supposed to use to help with their daily interactions with customers. The document seemingly goes on a tangent about how the iPhone 4 isn’t a 4G-capable device, and is “stuck” on Verizon’s 3G speeds:

“Verizon's entire presence at CES last week was focused on one thing and one thing alone: 4G. Its LTE network is now live in 38 markets and a flurry of 4G phones will launch in the coming months. But the iPhone… the smartphone millions of Verizon Wireless subscribers have been dying for… is a 3G device.

We knew Verizon's iPhone 4 would be a CDMA phone for a number of reasons, but 3G is so 2010. Sprint launched its first 4G phone with minimal WiMAX coverage and it ended up being the fastest-selling phone in the carrier's history. Now, we won't see a 4G iPhone from Verizon until 2012. That means while millions of Android phones are surfing Verizon's 4G airwaves later this year, iPhones will still be puttering along at EVDO speeds.”

The interesting part? Best Buy took that above passage from a recent article that was posted on Boy Genius Report. There’s even an extra line in the internal document that says, “Post updated to remove a reference to FaceTime over 3G, which will not be available on Verizon iPhone 4.” While BGR says this isn’t the first time Best Buy has used wording from them, it seems like an odd thing for Best Buy to do.

Some are speculating that Best Buy is taking this route due to the fact that they won’t be selling the Verizon iPhone 4 at launch, and therefore are actually “upset” about it. The result? A training manual that seems to be telling employees to skirt customers away from the Verizon version, and apparently get them into anything else.

[via BGR]


7,000 Students in Florida Public School District Enrolled in Virtual Classrooms

Posted: 19 Jan 2011 11:45 AM PST

Trying to save costs is part of a business. No matter the business, saving money, so that money can be spent in other key areas, is the way the world turns. For teachers, unfortunately, it usually means that something gets cut. We’ve already seen other countries try to use telepresence robots to cut back costs, and now here in the United States it seems that children are being enrolled in virtual classrooms at a pretty staggering rate.

In the Miami-Dade Public School district, 7,000 students are currently enrolled in a virtual classroom, or e-learning lab. These students take core classes, like Math or English, on a computer, instead of learning the material from a teacher standing in front of them, or interacting with them personally. Instead, a “facilitator” walks around, helping give technical advice about the computers, or answer generalized questions when they can. The main job of the facilitator seems to be just to make sure the kids aren’t screwing around, and using the computers for their intended use.

The reason behind this shift in learning methodology has a lot to do with Florida’s Class Side Reduction amendment, which was passed in 2002. The amendment means that there’s not to be more than 25 students in a core subject classroom. The amendment is focused on a classroom, so sticking more children in a e-learning center seems to be perfectly acceptable.

Interestingly enough, there seems to be a small amount of students that were given the option of taking the virtual class, instead of being put into an actual classroom with a teacher. The majority of the students were automatically enrolled, though, with no option given. Teachers haven’t been completely phased out, though. If a student has a question regarding something based on the material, they can ask a teacher (through some kind of messaging system on the computer), and get a timely response.

[via Mobile Magazine]


Microsoft Looking to Bring Kinect Drivers and SDK to Windows

Posted: 19 Jan 2011 11:07 AM PST

Since the launch of Microsoft’s peripheral, Kinect, it’s been flying off the shelves. And while casual gamers are enjoying the device, it’s also been getting a lot of attention from the types that like to do things on their own. The Kinect has been used to let a robot help you work out, and even help in surgery. The hacks are certainly all over the place, and while Microsoft wasn’t particularly warm to the idea at first, the company is certainly enjoying the idea now. So much so, in fact, that it may turn out the company is getting ready to deliver official drivers, and a software developer’s kit (SDK) for Windows.

Microsoft sees the Kinect peripheral as an open platform now, but there’s no doubt that the Redmond-based company would want those out there to use their official drivers, as well as an SDK that they created. Steve Ballmer, at this past Consumer Electronics Show in Las Vegas, wouldn’t give an exact date, but he did say that the company was looking at supporting the Windows-based PC for Kinect usage in the future. His answer was vague enough that the time table is pretty wide open.

The information comes from unnamed sources that are reportedly “familiar with the matter,” and so right now it seems that we’ve got to label this one as a rumor, and nothing more. However, with Microsoft openly saying that they support the open platform that Kinect was built upon, and semi-confirming upcoming support for Windows, it seems like it’s only going to be a matter of time before we start seeing some official PC support. That only seems to further the question: is your Kinect collecting dust, or not?

[via CNET]


HP Touchpad Trademark Filed, Possible Tablet Name?

Posted: 19 Jan 2011 10:49 AM PST

With all this talk about HP and Palm’s upcoming tablets, perhaps it’s just a coincidence that the company has officially filed for a new trademark that, for all intents and purposes, screams out “tablet.” At the moment, it’s impossible to say whether or not HP plans on using their recently filed for Touchpad name for anything at all, let alone a tablet. But, tablets are mentioned in the filing, if that’s any sizable indicator.

The trademark covers plenty of devices, making sure not to name one specifically. It actually covers not only products, but also services. However, “tablet computers” is the one many are most interested in. With HP’s webOS announcement right around the corner, it’s likely that the tablet devices we’ve seen hit the Internet will be officially named and detailed. Whether or not Topaz and Opal, which are currently the codenames for the tablet devices, stick around remains to be seen.

It’s also possible that the Touchpad name falls under a product lineup, featuring tablets and other devices of that sort, and not one particular tablet (or other device) specifically. We’ll have to wait and see if the HP Touchpad name pops up anywhere else.

[via PocketNow]


Xbox 360 Receives Dashboard Update to Thwart Pirates

Posted: 19 Jan 2011 10:31 AM PST

It’s not a major dashboard update, but Microsoft has officially added a previously removed feature to the non-gaming console, and promises that a few more tweaks are still incoming. This particular dashboard update, while bringing back to the “Boot-to-Disc” option, is meant for one thing, and one thing only: to stop pirates from using the Xbox 360 console. And, if forum members are any indicator, it looks like Microsoft has been successful so far.

The update is officially known as the “Anti-PIracy 2.5 update.” The update removes the option for owners of a flashed Xbox 360 firmware to load bootleg titles on their console. The update itself is mandatory if you want to play on Xbox LIVE. The update does indeed bring back “Boot-to-Disc,” which was a feature that was removed in a previous update to try and stop illegal usage of bootleg games.

As for those subtle tweaks, Major Nelson says that the GamerCards that players use will be changed. You won’t be able to see which “Gamer Zone” another player is in, and the cards will be taking a darker shade. The changes to the gamer cards will be implemented on January 20th. You can see a video below of the new dashboard update in action.

[via WinRumors]


Leaked Image Shows AT&T is Changing Messaging Plans on January 23rd

Posted: 19 Jan 2011 10:10 AM PST

Best Buy’s in the hot seat again, it seems. According to a new, leaked image from the electronics retailer, it looks like AT&T is getting ready to switch some things around. Namely, messaging is getting a boost. While two previous plans are getting dropped, the wireless carrier is offering up more text messages for less money. That is, if this screen shot turns out to be true, of course.

Starting January 23rd, new AT&T customers will have two options when it comes to their text messaging plans. The first is $10 per month for 1,000 text messages. The second is $20 for an unlimited amount of text messages. If you’re in a family plan, or you’re going to start up a family plan, then it will be $30 per month for unlimited text messages.

That means AT&T is dropping the $5 per month for 200 text messages, and the $15 per month for 1,500 text messages. As is common with a change of plan features, if you’re currently on one of the plans that’s getting dropped, you’ll be able to “grandfather” in, and keep them. However, new customers will have only two options beginning on the 23rd of January. AT&T hasn’t confirmed the change, as of the time of this writing.

[via GearLive]


Doctors in Germany Create Swallowable, Remote-Controlled Stomach Submarine

Posted: 19 Jan 2011 09:48 AM PST

Right now, doctors only have a couple of choices when it comes to looking into the human body. Trying to discover a person’s ailment in their intestines is tough, as it usually means that an endoscopy has to happen. Inputting a camera, connected to a long cable, down someone’s throat isn’t always what a patient is looking forward to, and the alternative isn’t any better. And while capsules with cameras in them exist today, it’s hard for doctors to see what’s happening inside, as the movement is controlled by the person’s innards. But, doctor’s from Germany are looking to change that with a new remote-controlled capsule that can be swallowed.

Doktor Jutta Kella of the Hamburg uni internal-medicine department, along with her colleagues, are the brains behind the new swallowable capsule. The capsule is controlled on the inside of a person’s body courtesy of a powerful external, hand-held magnet. This makes it possible for doctor’s to pinpoint where, exactly, they want the capsule to go, and record images of the internals with the integrated video camera.

The doctor’s created the new device by altering the body of a current probe. They installed magnetic discs to the outside of the capsule. The doctors in Germany were able to test out the new capsule in 10 healthy individuals, who had to swallow sherbet powder, along with the magnetized probes. The powder would help the patient’s stomachs loosen up, letting doctors see inside much easier.

The results showed that the little capsule was able to send pictures at 4 frames per second, which provides the doctors a real-time look inside someone’s body. The initial tests within the 10 individuals was meant to test the safety of the device, and to find out if it worked better, or just as well, than the current options doctors have for looking into the human body.

[via The Register]


Nintendo 3DS Available for Pre-Order at Amazon

Posted: 19 Jan 2011 09:22 AM PST

Nintendo took some time out of their busy day-to-day schedule to announce the company’s latest and greatest idea: the Nintendo 3DS. The portable gaming system allows for gamers to play 3D games without having to wear any kind of special glasses, and allows them to connect to other 3DS gamers thanks to the online connectivity. It’s set to launch in Europe on March 25th, and in the United States on March 27th. 30 games are set to hit store shelves between the title’s launch and the huge gaming expo, E3. If that’s good news to you, then maybe you should head over to Amazon, where you can pre-order the unit right now.

There’s no special pricing for those who want to pre-order the 3D gaming unit. It will still cost you $249.99. Amazon is limiting the amount you can pre-order though, saying that there can only be one console per household. The digital retailer points out that you’ll be able to take 3D photos with the 3DS, and even watch 3D videos. You’ll be able to connect to other 3DS gamers in select titles, along with Nintendo’s SpotPass and StreetPass.

Now that the 3DS from Nintendo has a launch date and pricing, and now we know which games will be making their way to the mobile gaming unit before too long, who out there is going to drop down the cash to get their hands on it?

[via Amazon]


HP Topaz and Opal webOS Tablet Features Detailed

Posted: 19 Jan 2011 09:07 AM PST

Looks like the details regarding HP’s webOS-based tablets aren’t staying secret, even as the company’s official announcement looms closer (of which they were nice enough to remind us about). Engadget‘s unnamed sources have come through yet again, detailing some of the design elements of the upcoming pair of tablets.

The unnamed source was up-front about the measurements of the two tablets. The Opal, which we know is the 7-inch webOS-based tablet, will measure in at around 180 x 144 x 13mm, which means it will be about the same size as Samsung’s Galaxy Tab Android-based tablet, albeit slightly shorter and wider. The capacitive touchscreen display will feature a TFT LCD with a resolution of 1,024 x 768. While the Topaz, the 9-inch version, will measure in at 241 x 190 x 13mm — or practically identical to the measurements seen in the current generation iPad from Apple. Unfortunately, the source wasn’t sure what the resolution of the Topaz will be, but suggested that it could be the same as what the Opal’s. A good bonus, though: it looks like HP will be including their Beats premium audio processing.

As for storage, the tablets won’t be hindered by the physical storage on the devices. HP and Palm have made sure that there will be “tens of gigabytes” made available up in the cloud, for each tablet owner.

Some additional information regarding the Topaz and Opal webOS tablets may have been revealed in a recent consumer survey, which was conducted by GfK Custom Research North America. While the survey doesn’t mention HP or Palm, or even webOS specifically, there are mentions of “Synergy,” along with talk about a feature called “Touchstone.” The survey asks if people would be interested in using programmable wireless charging docks that would change their tablet device into a digital photo frame, or an alarm clock. Features that we’ve seen in webOS 2.0′s Exhibition mode.

And then there’s one additional feature worth mentioning: Tap-to-Share. By “tapping” two tablets together, owners will be able to easily transfer content like web pages, or a document, from one device to another. Furthermore, it sounds like HP’s focus on cloud storage may come in handy in the way that applications are loaded. It may be even possible to run some applications, and saved documents, right from the cloud storage. This is apparently a move from HP to make the laptop the new desktop, so that while someone is out and about, they only need their tablet.

Other mentions are features we’ve seen in webOS 2.0: Flash support, and “true multitasking.” Of course, it’s good to see that these features are being carried over to the tablet experience. On a lesser note, it sounds like the tipster does know that HP and Palm are planning on launching handsets, but that what they have seen is “nothing too amazing.”

[via Engadget]


New Consoles Will Make Game Prices Reach $100, Danny Bilson Says

Posted: 19 Jan 2011 08:38 AM PST

Depending on where you live, you may already be paying $100, or slightly more, for videogames. And, if you’re someone who always wants to get their hands on the “epic” or “limited” or “legendary” editions of games, then you’re probably accustomed to paying (close to) $100 or more for a game. Of course, in that latter case, you’re getting (usually) much more than just the game. But, according to THQ’s EVP Core Games, Danny Bilson, if the likes of Sony and Microsoft were to announce new hardware any time soon, it would be horrible.

In an interview with Eurogamer, Bilson says that right now, it still costs developers a small fortune to make games for the current generation hardware. If Microsoft and Sony were to announce a new console, say the PlayStation 4 or Xbox 720, Bilson doesn’t know how they’d be able to up the graphics, and content, without forcing people to pay $100 for the game. And that doesn’t mean the special edition.

“It still costs us a fortune to make games on this platform. If they’re going to up the scale, up the art, up the content, I don’t know how to make that and sell it to anybody for under $100 a game.” He adds, “Who wants to do that? It’s bad for everybody.”

Bilson makes an effort to suggest that a new console, from anyone, isn’t necessary right now. He still sees a lot of potential coming from the software side of things, where developers can still create engaging, beautiful titles that draw gamers in. He says that creativity and style are more important than the physical power of a console.

What do you think? Even if the current generation consoles haven’t been completely tapped of their full potential, do you think it’s time for Microsoft and Sony (and Nintendo) to announce a new, better console than what they’ve currently got available?

[via Eurogamer]


Acer deny netbook phase-out: Tablets “will find their space”

Posted: 19 Jan 2011 08:17 AM PST

Acer has gone on the netbook defensive after comments from a Taiwan sales manager were interpreted as suggesting the company was planning to phase out the budget ultraportables in favor of tablets. According to the PR, Acer expects tablets “will find their space next to netbooks and notebooks, without taking over.”

As for Sandy Bridge, Acer are playing down suggestions that they are planning two to three Android slates based on the latest Intel Core processors. “Devices based on Sandy Bridge are not foreseen yet” the company insists.

Press Release:

Acer to increase its presence on mobile market investing on tablet devices: netbooks will be not phased out

Manno, January 19th 2011 – According to recent statement from Sales Manager based in Taiwan, Acer Inc. confirms that the company is not aiming to phase out netbooks in favor of tablets.

Mobility, which has always been part of Acer's DNA, finds a new form of expression in the range of tablets on offer, which feature various display sizes and models designed to fit different kinds of usage scenarios. Acer recognizes that the computer market is changing: As PCs are no longer used to only create content but are more and more becoming consumption tools, new devices and new form factors are appearing. This means the range of devices available to users is getting wider and tablets are just another piece of the mosaic. Therefore they will find their space next to netbooks and notebooks, without taking over.

Technological developments are changing the way we interact with devices. No longer a single product but a multitude of instruments with diverse form factors and display sizes designed to meet the specific connection need of that particular moment, allowing the digital individual to stay connected and interact with his world, anytime, anywhere.

Acer's offer includes a 10.1" Android tablet, for a superb mobile and home entertainment experience, a 7" Android Tablet, the quintessence of mobility and a 10.1" Windows Tablet for the maximum of versatility in a tablet form factor. For the moment devices based on Sandy Bridge are not foreseen yet.


SlashGear Morning Wrap-Up: January 19 2011

Posted: 19 Jan 2011 08:11 AM PST

All you PC fans rejoice, Intel’s announced plans for Intel Atom Windows 8 smartphones. Next decide with us whether or not AT&T’s agreement with Apple being non-exclusive means that a T-Mobile iPhone is on the way. Have a sip of the ol’ joe thanks to your mobile phone as Starbucks now takes payments from mobile phones all across these United States. Then if you’ve got a Verizon phone that ISNT an iPhone 4 but were hesitant to switch, the company now has a deal that’s basically saying come on, pleeease? We’ll give you 200 bucks! Or perhaps you’d like to take a look at the numbers, the numbers that suggest Android users are the most loyal of the bunch? Finally, take a peek at the invite publishers have been snuck to a Samsung event that promises a Galaxy S replacement. All this and MORE on SlashGear Morning Wrap-Up!

R3 Media Network

Editor’s Choice
Notion Ink's Adam slate ships today, Wednesday 19 2011 [JOYYY]
Samsung Mobile Announces both Mobile World Congress "next evolution" and a February 1st Tease [MY EYEBALLS HAVE FALLEN OUT]
T-Pain Booty Symphony app is chocked full of booty shakin' fun [RUMP SHAKER]

SlashPhone
Samsung Will Not Be Charging Carriers For Android Updates
Android Gets New Update on RealPlayer
Verizon Giving Away $200 For Purchasing Their iPhone 4
T-Mobile Netherlands Offered to Unlocked iPhone For Free

Android Community
Verizon's LG Ally Android 2.2 Froyo update gets early release
HTC ThunderBolt to Support Both Voice and Data in LTE Areas Simultaneously
PlayStation Phone XPERIA Play Due at MWC, PSP 2 on January 27
Samsung Vibrant 4G Passing Through FCC
Line2 VoIP/SMS app arrives on Android [Video]
T-Pain Booty Symphony app is chocked full of booty shakin' fun
Official Starbucks mobile payment app in the works, third party app offered now
WebMD launches Android app for clinical reference for healthcare pros
Android owners most platform-tenacious claim researchers
Notion Ink's Adam slate ships today, Wednesday 19 2011
Samsung Mobile Announces both Mobile World Congress "next evolution" and a February 1st Tease
Samsung Says They're NOT Charging Carriers for Froyo Android Update

SlashGear
Nintendo 3DS Europe launch March 25
Sony BRAVIA HDTVs & Blu-ray players to get Opera browser
iPad 2 Retina Display rumors under fire: prototypes aren't next-gen iOS tablet
Nintendo 3DS hits US March 27 for $249.99
Nintendo 3DS to get 30+ titles between launch & E3
Intel Atom Windows 8 smartphones on horizon
Apple's new iPhone AT&T agreement is non-exclusive: T-Mobile iPhone ahoy?
Touch-n-go multi gadget charging thingy is cool and weird
Kinect adapted for robotic surgery
Entire Playboy back catalog coming to iPad
Windpower winners Vestas give $1.5m prize to runners-up
Western Digital adds new SAS HDDs for enterprise
Apple reveals All-Time Top App Store apps
MSI offers new N570GTX and N580GTX Twin Frozr II video cards
Starbucks now taking payments from mobile phones nationwide
Verizon offers some customers a $200 gift card for iPhone 4 upgrades
Himax unveils world's first USB 3.0 pico-projector
Eurocom launches 15-inch Racer notebook
Spider Pocket Speaker E500 plays your tunes wherever you go
Puget Systems adds new rigs to Serenity Silent PC line
AMD Embedded G-Series puts Fusion APU in set-top boxes, SFF PCs, more
iPhone most satisfying smartphone but Android users loyal tips research
First HP webOS tablet shipping March tip insiders
Sony PSP2 due Jan 27 with PlayStation Phone at MWC 2011 tip insiders
Linksys E4200 is new dual-band flagship router
Samsung "Evolution is Fate" teases Galaxy S replacement at MWC 2011
Notion Ink Adam ships today
$100 Gets You a Mysterious Package Aboard Any Airplane (so Long as You're a TSA Agent)

To see more Daily Slash posts, click here: [The Daily Slash] or here: [SlashGear Morning Wrap-Up]


Samsung ST95, ST90 and ST65 digicams pack 720p HD

Posted: 19 Jan 2011 08:03 AM PST

Samsung‘s ST30 and ST6500 aren’t the company’s only new digicams today; there’s also the mid-range ST95, ST90 and ST65 on offer. Set to arrive in February, the cameras are under 17mm thick, with 16-megapixels on offer in the ST95 and 14-megapixels in the ST90 and ST65.

The Samsung ST95 also gets a 3-inch touchscreen, but all three models support 720p HD video recording (with the ST95 also throwing in H.264 support). A 5x optical zoom is standard across the range, as is smart auto and smart filter.

Samsung expects the ST95 to be priced at $199.99 when it arrives next month, while the ST90 will be $149.99. Finally, the Samsung ST65 will be a mere $129.99.

ST65_B_IB_Global ST65_FS_IB_Global ST90_F_IB_Global ST90_FS_IB_Global ST90_B_IB_Global ST95_T_S_Global ST95_T_B_Global ST95_F_S_Global ST95_F_B_Global ST95_FT_S_Global ST95_FT_B_Global ST95_FS_S_Global ST95_FS_B_Global ST95_B_S_Global ST95_B_B_Global ST95_BS_B_Global ST95_BS_S_Global samsung_st95_st90_st65_specs

Press Release:

Samsung Delivers Stylish Design and Enhanced Performance Through the New ST95, ST90 and ST65

Slim-line design and high-quality performance for those passionate about photography

SEOUL, Korea – January 19, 2011 – Samsung Electronics Co., Ltd, a global leader in digital media and digital convergence technologies, announced today the ST95, ST90 and ST65, the latest additions to its ultra-slim, stylish design range, delivering the perfect balance between style and functionality. The latest launches reinforce Samsung's ambition to produce high performing, fashionable and portable models for all customers, which still maintain a premium and high quality feature set to guarantee great images.

The ST95, ST90 and ST65 boast impressive performance features within their ultra-slim line design. With each device measuring 16.5mm (ST90) or 17mm (ST95 and ST65), the new cameras ensure users have the most sleek and stylish compact cameras on the market to match their personal style. The compact design of each model has been specifically developed to improve the overall usability and function of the cameras. The ST95, ST90 and ST65 also offer a variety of fashion leading color options. All three cameras can effortlessly slip into any jacket pocket for added portability, so it's ready to go whenever you need to capture that perfect picture.

The compact models incorporate leading features to maximize performance in any situation, delivering high image quality. These features include a 26mm wide lens on the ST95 and ST90, and a 27mm wide lens on the ST65 plus a 5x optical zoom lens, to ensure users can capture every detail within the frame while delivering a deeper image perspective. The camera range also boasts 16 megapixels for the ST95 and 14 megapixels for the ST90 and ST65, delivering sharp, crisp and highly detailed photographs in any environment. Whether the user wants to capture the perfect shot of friends or the latest scenic setting from their hotel window, the intelligent Smart Auto system chooses from 16 different landscape and portrait modes (15 modes on the ST65) to automatically select the appropriate settings allowing you to capture the perfect image.

"Today's launch reinforces Samsung's ability to balance our consumers' needs for style and design while still maintaining high performing innovative features," said Mr. Hyunho Chung, Executive Vice President and Head of the Digital Imaging Business, Samsung Electronics. "We know that our customers are passionate about compact and sleek design and following the global success of the ST60 and ST70, we have upgraded and streamlined the optical performance within the slim-line outer body to meet these demanding requirements. The design has been carefully considered to ensure it meets the requirements and usability needs of our customers for the best camera experience."

HD Movie Recording with enhanced Smart Touch 3.0 User Interface for advanced capturing

All three cameras include 720p HD Movie recording, and the ST95 also supports H.264 codec, providing up to 2-4 times longer recording capabilities compared to conventional models with MPEG-4 OR MJPEG. Capturing high quality video to share and enjoy with friends is a must-have function, and the latest ST range makes sure people can effortlessly capture and create through the HD shooting and HD playback movie functions. The ST95 also reaches new levels of interaction with the consumer, through newly developed Smart Touch 3.0 User Interface which works on the 3.0" wide multi-purpose LCD touch screen, so users can quickly access, manage and use key features like they would on a modern day Smart phone.

Smart Feature Technology for intuitive and easy to use capturing

To reach the high-performing standards required by today's passionate camera users, the ST range also boasts Smart Filter and Smart Album functions. The Smart Filter delivers a high-performing artistic edge to both still shots and videos through the miniaturizing effect, compositional contrast with a Vignetting filter and the Fish-eye setting to provide a cool, unique and stylized finish. For all those photos of friends, birthday parties and celebrations with loved ones, the Smart Album automatically organizes photos by type, date and even by face recognition, so you can always find your best friend amongst your favorite photos for added ease of use.


Samsung ST30 and ST6500 digicams get official

Posted: 19 Jan 2011 07:54 AM PST

Samsung has outed a pair of new digital cameras, the cellphone-sized 10.1-megapixel ST30 and the angular 16-megapixel ST6500. Both arriving in March, each has digital image stabilization, Face Detection and Smile Shot, while the ST6500 throws in optical image stabilization and 720p HD video recording.

The Samsung ST30 measures a mere 82.0 x 51.9 x 16.9 and has a 3x optical zoom; it also gets Perfect Portrait mode for brushing out any blemishes and making sure the frame is only snapped when the subject’s eyes are open. It’s expected to be priced at $99.99.

As for the Samsung ST6500, that has a 5x optical zoom and a 3-inch touchscreen, but the most obvious difference is the shape. Samsung has angled the casing at 7-degrees, which the company reckons makes for a more comfortable user experience. It’s expected to be priced at $229.

ST6500_F_B_Global[1] ST6500_FS_B_Global[1] ST6500_BS_B_Global[1] ST6500_B_B_Global[1] ST30_F_B_Global ST30_FT_B_Global ST30_B_B_Global samsung_st30_specs samsung_st6500_specs

Press Release:

Samsung Creates the ST30, the Ultra-Portable Camera for Great Shots Everywhere

Samsung innovation creates slim line and ultra-compact design to suit every occasion

SEOUL, Korea – January 19, 2011 – Samsung Electronics Co., Ltd, a global leader in digital media and digital convergence technologies, today announced the launch of the new ultra compact camera, the ST30. The latest launch reinforces Samsung's position as a global leader in design-led innovation to meet the needs of customers. The attractive and ultra compact model incorporates leading technology benefits, to capture great images wherever you go.

The ST30's tiny size and compact design means it's the perfect camera to drop into your handbag, or tuck away in your jeans pocket. With the ST30's compact size, about the size of an average mobile phone, it's the ideal camera to use when heading out to the latest party or to catch-up with friends. The ST30 features a unique design finished with a high quality metal body and whatever the color of your party outfit, the ST30 has a color to match it.

The ST30 provides great value by bringing together an attractive design with a set of market-leading features, providing great images on the move. The ultra compact model really packs a punch, with Smart Auto focus, an internal battery charging system, a 28mm lens and 3x power optical zoom, all contained within the camera's fun-sized body. The additional image stabilization provides real value to your camera experience, preventing even the tiniest shake, resulting in sharp images no matter what your environment. The lens capabilities mean users can get more fun party moments in the frame while delivering a deeper perspective and the advanced 10.1-megapixel sensor provides sharp, crisp detail to make your images stand out from the crowd. The Smart Auto focus means the camera automatically captures the perfect shot, so you never miss an important moment during any social gathering.

"We know that not everyone wants a typically sized compact camera, and the ST30's ultra compact body means you can make the camera experience a part of every aspect of your life, with a color to match every mood," said Mr. Hyunho Chung, Executive Vice President and Head of the Digital Imaging Business, Samsung Electronics. "The ST30's tiny size means it is the ultimate in portability and can fit in small bags and be taken anywhere. It is further evidence of our commitment to be at the forefront of creating cameras which are not only fashionable and fun but deliver a high level of usability and image quality."

Technology to prevent camera shakes
Whether you're trying to get to the dance floor or capturing friends on the move, the ST30's Digital Image Stabilization system stops even the tiniest tremble and enables user to take clear and sharp photos every time.

The perfect portrait at your fingertips through advanced face detection technology
The ST30 helps assure perfect images are captured, with innovative face detection technology, Red-eye fix and even next generation technology that detects facial blinking, so whether it's bright disco lights or sunshine you can ensure eyes are open and ready for the perfect shot. The ST30 also evens out skin tones, erases blemishes and removes dark circles, so you can control the quality of your appearance in any situation.

Press Release:

Samsung Continues to Lead the Way in Design Innovation With the
Stylish New ST6500

Create perfect images through stylish and elegant design

SEOUL, Korea – January 19, 2011 – Samsung Electronics Co., Ltd, a global leader in digital media and digital convergence technologies, announced the latest addition to its design-led camera portfolio, the ST6500, reinforcing the company's position as a global leader in digital imaging innovation and a pioneer of stylish design and ergonomic usability. The launch follows the success of Samsung's recent cameras such as the ST5000 which showcased a fluid and sleek design approach.

The ST6500 incorporates the latest angled design, with the camera's body curved around the lens and angled at 7 degrees to make for a more ergonomic fit in the hand, an innovative step away from the conventionally designed models available in the market. The overall design helps ensure that creative images are perfectly captured, as the camera fits effortlessly in the user's hand, giving increased usability and complementing the high-quality finish with a smooth, fluid curve. The high-performing, stylish design means the ST6500 is the camera that lets you make a style statement at the latest party or social event.

The ST6500 also comes equipped with a high-quality 16-megapixel sensor, to guarantee crisp and clear images, alongside the powerful 5x zoom lens set within the camera's slim, stylish and light body. The ST6500 also reaches new levels of interaction with the consumer, through a new Smart Touch 3.0 User Interface which works with the wide 3.0" multi-purpose LCD touch screen, so users can quickly access, manage and use key features to capture their creative moments. To help confirm the latest group shot of friends and those important social gatherings are captured perfectly every time, the intelligent Smart Auto feature automatically adjusts the camera's settings to prepare you to capture the perfect image.

"Today's launch further establishes Samsung's position of leadership, setting the benchmark for the latest high performing camera designs," said Mr. Hyunho Chung, Executive Vice President and Head of the Digital Imaging Business, Samsung Electronics. "It is an important landmark for Samsung, reinforcing our position as a leading innovator in the digital camera market and showing our belief in design-led innovation. The ST6500 offers not only luxurious design and the best imaging technology, but also demonstrates our commitment to our customers, by producing user-driven innovation in the form of ergonomic style and easy-to-use functions. The ST6500 is a unique offering to the market, and a welcome change for an industry that is dominated by straight lines."

Pioneering HD movie recording
Alongside its 5x optical zoom, the ST6500 also features a 26mm wide angle lens; enabling users to capture wide and deep perspective images. The camera also boasts the latest 720p HD Movie settings with additional voice recording, along with HD Shooting and HD Playback, so you never miss any of the action. These smart features not only provide the best quality images but ensure style driven photographers discover the fun of photo and video capturing. The slim and sleek design is also available in a variety of colors to meet every customer's style requirements and individual tastes.

Maximizing creativity through smart technology
The ST6500 ensures consumers can create unique photos with the built-in image editing and creative shooting tool suite. The camera also includes the Magic Frame capability, made up of 12 predefined templates with multiple background properties to create fun, stylish and unique images formatted as postcards and posters. The advanced Smart Filter 2.0 allows enhanced video filtering features, with several professional color options, so users can create truly innovative videos. Since standard videos in ordinary colors tend to be uninspiring, the ST6500 ensures that the Smart feature set maximizes your creativity and ensures you discover the fun of shooting.


Nintendo 3DS Europe launch March 25

Posted: 19 Jan 2011 07:13 AM PST

Nintendo has already confirmed that the 3DS will land in the US on March 27 2011; now the company has revealed European pricing and availability. The 3DS will hit Europe on March 25 2011, two days ahead of the US; the street price will be determined by retailers, however, which is currently hovering around £249.99 in the UK.

Nintendo has partnered with Eurosport in Europe, offering 3D sport videos, as well as short 3D clips from a deal with Sky 3D. There'll also be Shawn the Sheep in 3D thanks to an Aardman content deal, a series of one-minute shorts accessed via SpotPass by the end of 2011.

As for games, over thirty titles have been promised for the “launch window” between the 3DS hitting streets and E3 2011 in early June.

Press Release:

Nintendo 3DS Brings a Dimensional Shift to the World of Entertainment on March 27

Glasses-Free 3D Gaming System Comes Packed with Features at Suggested Retail Price of $249.99

NEW YORK–(BUSINESS WIRE)– The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. On March 27, Nintendo introduces portable entertainment in 3D – without the need for special glasses. The Nintendo 3DS™ system will be available in either Cosmo Black or Aqua Blue, and will have a suggested retail price of $249.99. Pricing outside the United States will be established by the local markets, but offer similar consumer value.

"Nintendo 3DS is a category of one – the experience simply doesn't exist anywhere else," said Nintendo of America President Reggie Fils-Aime. "You have to see Nintendo 3DS to believe it. And it's like nothing you've ever seen before."

Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user.

In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. It brings the same degree of responsiveness that gamers enjoyed when Nintendo introduced an analog control stick to navigate Mario™ through Super Mario 64™ on the Nintendo 64™ system.

A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. No other system includes so many tools for game developers to create new and fun experiences for players.

Two features will allow owners to stay connected in new ways. Both deliver bonus content to owners as they move around during their daily lives, so users might open up their systems at any moment to find new surprises. For owners who choose to activate it, the StreetPass™ feature is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another. Small packets of information can be exchanged using this data-transfer method, such as Mii™ character data, maps for games or high scores and custom character data for different games. The SpotPass™ feature can connect to compatible public hotspots and through a wireless broadband Internet connection at home, even if the system is in Sleep Mode. Once connected, the Nintendo 3DS system will receive new content and updates on a regular basis.

Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. Nintendo 3DS has three cameras. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game Face Raiders™ asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files. An upgraded Internet browser will also be available via a system update.

The Mii Maker™ application gives users new tools to create Mii™ characters even more easily: Users can either import Mii characters from their Wii systems using an SD memory card or use the camera to take a picture of a person and have an automatic Mii character created. Users can even save their Mii characters to an SD card as pictures, which enables them to be used any way a digital photo would for personal use, such as a profile picture on social-networking sites.

The Nintendo eShop, through a system update, will offer access to downloadable games, including Nintendo DSiWare™ and ones specifically made for Nintendo 3DS. Also, just as the Virtual Console service on Wii makes retro games available for download, the Virtual Console games on Nintendo 3DS will be pulled from classic Game Boy™ and Game Boy Color games. Players will be able to view game videos, download demos for select games and see how other consumers rated the games. The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS Prepaid Card at retail locations.

Nintendo 3DS comes with six augmented-reality cards, called AR cards. When the two outer cameras are pointed at the cards, they read the cards and superimpose images and animations onto the scene. So users shouldn't be surprised if they see a dragon popping out of their kitchen tables. Developers can also use this technology to add creative new experiences to their games.

Built-in parental controls can be used to limit Internet access or some of the wireless functions. By using a PIN code, parents also can turn off the 3D function altogether, or limit the ratings of the games that their kids can play.

Fans of online play will be happy to learn that the friend codes for Nintendo 3DS are specific to each Nintendo 3DS system, not each game. Once friends trade hardware codes, at any time they can check their friends list to see which of their friends are online and what they are playing.

Nintendo 3DS can also play Nintendo DS game cards with their original 2D visuals. The system also includes a slot for an SD memory card. To help users get started, every system comes with a 2GB SD memory card (though owners can provide whatever size they like). Using a service that will be provided after the hardware's launch, Nintendo DSi™ and Nintendo DSi XL™ owners will be able to transfer games downloaded from the Nintendo DSi Shop onto their new Nintendo 3DS systems.

During the launch window (between the March 27 launch date and the E3 Expo in early June) more than 30 games will be available to Nintendo 3DS owners. These include Nintendo-created games like Pilotwings Resort™, which has players soaring acrobatically over iconic Wuhu Island; nintendogs™ + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver™, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium. Other Nintendo 3DS games in the works include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™, Animal Crossing™ and Paper Mario™ series.

Nintendo 3DS also enjoys some of the strongest third-party support of any system launch. A partial list of titles coming soon to Nintendo 3DS includes Shin Megami Tensei: Devil Survivor Overclocked from Atlus; Super Street Fighter® IV 3D Edition and Resident Evil®: The Mercenaries 3D from Capcom; Madden NFL Football from EA SPORTS; The Sims™ 3 from Electronic Arts; Pro Evolution Soccer 2011 3D from Konami; LEGO® Star Wars® III: The Clone Wars™ from LucasArts™; Ridge Racer® 3D and Dual Pen Sports™ from Namco Bandai Games America Inc.; Super Monkey Ball™ 3D, Thor™: God of Thunder and CRUSH™ 3D from SEGA; BUST-A-MOVE™ UNIVERSE from Square Enix, Inc.; Samurai Warriors® Chronicles and Dead or Alive® Dimensions from Tecmo Koei America Corp.; and Asphalt™ 3D, Tom Clancy's Ghost Recon® Shadow Wars, Combat of Giants™: Dinosaurs 3D, Tom Clancy's Splinter Cell® 3D, Rayman® 3D and Rabbids® Travel in Time from Ubisoft.

For more information about Nintendo 3DS, visit http://www.nintendo3ds.com.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, please visit the company's website at http://www.nintendo.com.


Sony BRAVIA HDTVs & Blu-ray players to get Opera browser

Posted: 19 Jan 2011 07:03 AM PST

Opera has announced that its browser will be making an appearance on future Sony BRAVIA HDTVs and Blu-ray players, allowing the network-connected hardware to browse the full internet. The partnership will also mean that future Sony kit will support emerging online standards, including HTML5, HbbTV and OIPF.

Sony has not confirmed which HDTVs and Blu-ray decks will get the Opera browser, but it seems the company isn’t content to settle on Google TV for its smart TV line-up.

Press Release:

Opera chosen by Sony for LCD television and Blu-ray Disc players

Oslo, Norway, and Tokyo, Japan, January 19, 2011

Opera Software today announced to deliver its world-class browser on Sony BRAVIA televisions and Blu-ray Disc (TM) players. Opera aims to deliver more "lean-forward", interactive components to connected home users by offering Opera's solution to Sony's state-of-the-art devices.

The Opera Devices Software Developer Kit (SDK) is the cross-platform, standards-based backbone of Opera for connected TVs and Blu-ray Disc players. As a robust, open platform for creating web-standards-based solutions, Opera Devices SDK forms the ideal foundation for developing full web browsers and user interfaces. Opera brings customization and ease of content distribution to global markets by enabling the delivery of web applications, widgets, full web browsing and emerging standards such as HTML5, HbbTV and OIPF.

Previously, consumers were required to have multiple devices to surf the Internet while watching television. As more connected home electronics devices arrive in living rooms, Internet use is changing. The Internet is becoming more closely connected with people's everyday life, such as the ability to enjoy video on-demand services on television, exchange opinions with friends through social networks about the program they are watching, and buy online directly from their televisions the items seen on TV dramas.

“The Web as we know it is evolving, and we are committed to making it more accessible across diverse devices,” said Christen Krogh, Chief Development Officer, Opera Software. “Our ability to address key hybrid broadcast-broadband initiatives in numerous markets makes us a natural fit with Sony. By delivering both a global viewpoint and the necessary technology, we are able to stay on the cutting edge of the industry.”
About Opera Software ASA

Opera Software ASA has redefined web browsing for PCs, mobile phones and other networked devices. Opera's cross-platform web-browser technology is renowned for its performance, standards compliance and small size, while giving users a faster, safer and more dynamic online experience. Opera Software is headquartered in Oslo, Norway, with offices around the world. The company is listed on the Oslo Stock Exchange under the ticker symbol OPERA. Learn more about Opera at http://www.opera.com/.


iPad 2 Retina Display rumors under fire: prototypes aren’t next-gen iOS tablet

Posted: 19 Jan 2011 06:53 AM PST

Claims that the iPad 2 will have an iPhone 4-style Retina Display have come under criticism, with insiders suggesting that the second-gen iOS slate is more likely to stick with the existing 1024 x 768 resolution. Daring Fireball‘s sources deny the possibility of a “super high resolution” screen, such as the tipped 2048 x 1536 panel, though suggest it’s possible that Apple could have refined the production of the screen “making it look more like pixels on glass rather than pixels under glass.”

The necessary hardware for such a high resolution is one point of contention; the rumored dual- or quad-core SoC with boosted graphics shouldn’t necessarily struggle, as long as they’re paired with sufficient RAM, but a suitably high-resolution panel is said to be “cost prohibitive today.” As for a third, in-between resolution, that would throw up issues for iOS developers having to develop a third version of apps to suit.

According to Jon Gruber, there are already 2048 x 1536 iPad prototypes in Apple’s Cupertino labs, but they’re not iPad 2 prototypes.


Nintendo 3DS hits US March 27 for $249.99

Posted: 19 Jan 2011 06:39 AM PST

Nintendo has announced pricing and availability for the Nintendo 3DS. The company has already confirmed that there will be over thirty games announced for the console between the 3DS’ launch and E3 2011; now we know the 3DS will hit the US on March 27, priced at $249.99.

Preloaded on the 3DS will be an activity log, pedometer app, Mii Maker for creating 3D avatars and Face Raiders. There’ll also be AR games – which will work with the bundled AR cards – and internet browser, 3D video player and an audio player. Nintendo will offer Gameboy and Gameboy Color titles, together with demos, through the Nintendo eShop.

In Europe, Nintendo has partnered with Eurosport to bring 3D sport videos to the 3DS, as well as Sky 3D for short 3D clips on the handheld. There’ll also be Aardman content featuring Shawn the Sheep in 3D for the 3DS, a series of one-minute shorts accessed via SpotPass by the end of 2011.

The Nintendo 3DS will be available in aqua blue and obsidian black. In the US, it will launch on March 27 2011 priced at $249.99.

Note: There is a poll embedded within this post, please visit the site to participate in this post's poll.

Press Release:

Nintendo 3DS Brings a Dimensional Shift to the World of Entertainment on March 27

Glasses-Free 3D Gaming System Comes Packed with Features at Suggested Retail Price of $249.99

NEW YORK–(BUSINESS WIRE)– The company that changed the world of video games with touch-screen gaming in 2004 and motion-controlled gaming in 2006 now pioneers the next dimensional shift. On March 27, Nintendo introduces portable entertainment in 3D – without the need for special glasses. The Nintendo 3DS™ system will be available in either Cosmo Black or Aqua Blue, and will have a suggested retail price of $249.99. Pricing outside the United States will be established by the local markets, but offer similar consumer value.

"Nintendo 3DS is a category of one – the experience simply doesn't exist anywhere else," said Nintendo of America President Reggie Fils-Aime. "You have to see Nintendo 3DS to believe it. And it's like nothing you've ever seen before."

Nintendo 3DS includes two screens. The bottom touch screen makes use of a telescoping stylus that is stored in the unit itself. The top screen displays 3D visuals to the naked eye. Looking at the screen is like peering through a window into a world where characters and objects have true depth. The system also has a 3D Depth Slider that lets players select the level of 3D they enjoy the most. The 3D effect can be ratcheted up to the highest level, scaled back to a more moderate setting or even turned off completely, depending on the preference of the user.

In addition to the familiar + Control Pad and button controls found on previous Nintendo hand-helds, Nintendo 3DS now also includes a Circle Pad, which provides a full 360 degrees of direction, giving it the freedom and precision needed to play games in 3D worlds. It brings the same degree of responsiveness that gamers enjoyed when Nintendo introduced an analog control stick to navigate Mario™ through Super Mario 64™ on the Nintendo 64™ system.

A built-in motion sensor and gyro sensor can react to the motion and tilt of the system, so whether players are twisting their systems side to side or moving them up and down, their motion-compatible Nintendo 3DS games respond instantly. No other system includes so many tools for game developers to create new and fun experiences for players.

Two features will allow owners to stay connected in new ways. Both deliver bonus content to owners as they move around during their daily lives, so users might open up their systems at any moment to find new surprises. For owners who choose to activate it, the StreetPass™ feature is capable of exchanging game information with other Nintendo 3DS systems as owners pass one another. Small packets of information can be exchanged using this data-transfer method, such as Mii™ character data, maps for games or high scores and custom character data for different games. The SpotPass™ feature can connect to compatible public hotspots and through a wireless broadband Internet connection at home, even if the system is in Sleep Mode. Once connected, the Nintendo 3DS system will receive new content and updates on a regular basis.

Each Nintendo 3DS system comes pre-loaded with a variety of fun games, applications and features, such as Nintendo 3DS Camera. Nintendo 3DS has three cameras. One camera points at the user, while two additional cameras point outward. These two outer cameras take photos in 3D. The fun, built-in game Face Raiders™ asks users to shoot at funny depictions of their own faces. Nintendo 3DS, when put into Sleep Mode, can act as a pedometer, while letting users earn Play Coins for the steps they take that can then be traded in for additional content in compatible games and applications. By accessing the Activity Log, users can check their steps as well as their play time. With Nintendo 3DS Sound, users can enjoy sound-manipulation tools or rock out while listening to their MP3 or AAC music files. An upgraded Internet browser will also be available via a system update.

The Mii Maker™ application gives users new tools to create Mii™ characters even more easily: Users can either import Mii characters from their Wii systems using an SD memory card or use the camera to take a picture of a person and have an automatic Mii character created. Users can even save their Mii characters to an SD card as pictures, which enables them to be used any way a digital photo would for personal use, such as a profile picture on social-networking sites.

The Nintendo eShop, through a system update, will offer access to downloadable games, including Nintendo DSiWare™ and ones specifically made for Nintendo 3DS. Also, just as the Virtual Console service on Wii makes retro games available for download, the Virtual Console games on Nintendo 3DS will be pulled from classic Game Boy™ and Game Boy Color games. Players will be able to view game videos, download demos for select games and see how other consumers rated the games. The Nintendo eShop will use a cash-based system. Users can either input credit card information in the shop or purchase a Nintendo 3DS Prepaid Card at retail locations.

Nintendo 3DS comes with six augmented-reality cards, called AR cards. When the two outer cameras are pointed at the cards, they read the cards and superimpose images and animations onto the scene. So users shouldn't be surprised if they see a dragon popping out of their kitchen tables. Developers can also use this technology to add creative new experiences to their games.

Built-in parental controls can be used to limit Internet access or some of the wireless functions. By using a PIN code, parents also can turn off the 3D function altogether, or limit the ratings of the games that their kids can play.

Fans of online play will be happy to learn that the friend codes for Nintendo 3DS are specific to each Nintendo 3DS system, not each game. Once friends trade hardware codes, at any time they can check their friends list to see which of their friends are online and what they are playing.

Nintendo 3DS can also play Nintendo DS game cards with their original 2D visuals. The system also includes a slot for an SD memory card. To help users get started, every system comes with a 2GB SD memory card (though owners can provide whatever size they like). Using a service that will be provided after the hardware's launch, Nintendo DSi™ and Nintendo DSi XL™ owners will be able to transfer games downloaded from the Nintendo DSi Shop onto their new Nintendo 3DS systems.

During the launch window (between the March 27 launch date and the E3 Expo in early June) more than 30 games will be available to Nintendo 3DS owners. These include Nintendo-created games like Pilotwings Resort™, which has players soaring acrobatically over iconic Wuhu Island; nintendogs™ + cats, a new version of the Nintendo DS classic with a feline enhancement; and Steel Diver™, a side-scrolling submarine adventure that gives the illusion that the player is peering into an aquarium. Other Nintendo 3DS games in the works include The Legend of Zelda™: Ocarina of Time™ 3D, Star Fox 64™ 3D, Kid Icarus™: Uprising and new installments in the Mario Kart™, Animal Crossing™ and Paper Mario™ series.

Nintendo 3DS also enjoys some of the strongest third-party support of any system launch. A partial list of titles coming soon to Nintendo 3DS includes Shin Megami Tensei: Devil Survivor Overclocked from Atlus; Super Street Fighter® IV 3D Edition and Resident Evil®: The Mercenaries 3D from Capcom; Madden NFL Football from EA SPORTS; The Sims™ 3 from Electronic Arts; Pro Evolution Soccer 2011 3D from Konami; LEGO® Star Wars® III: The Clone Wars™ from LucasArts™; Ridge Racer® 3D and Dual Pen Sports™ from Namco Bandai Games America Inc.; Super Monkey Ball™ 3D, Thor™: God of Thunder and CRUSH™ 3D from SEGA; BUST-A-MOVE™ UNIVERSE from Square Enix, Inc.; Samurai Warriors® Chronicles and Dead or Alive® Dimensions from Tecmo Koei America Corp.; and Asphalt™ 3D, Tom Clancy's Ghost Recon® Shadow Wars, Combat of Giants™: Dinosaurs 3D, Tom Clancy's Splinter Cell® 3D, Rayman® 3D and Rabbids® Travel in Time from Ubisoft.

For more information about Nintendo 3DS, visit http://www.nintendo3ds.com.

About Nintendo: The worldwide pioneer in the creation of interactive entertainment, Nintendo Co., Ltd., of Kyoto, Japan, manufactures and markets hardware and software for its Wii™ home console and Nintendo DS™ family of portable systems. Since 1983, when it launched the Nintendo Entertainment System™, Nintendo has sold more than 3.5 billion video games and more than 577 million hardware units globally, including the current-generation Wii, Nintendo DS, Nintendo DSi™ and Nintendo DSi XL™, as well as the Game Boy™, Game Boy Advance, Super NES™, Nintendo 64™ and Nintendo GameCube™ systems. It has also created industry icons that have become well-known, household names such as Mario™, Donkey Kong™, Metroid™, Zelda™ and Pokémon™. A wholly owned subsidiary, Nintendo of America Inc., based in Redmond, Wash., serves as headquarters for Nintendo's operations in the Western Hemisphere. For more information about Nintendo, please visit the company's website at http://www.nintendo.com.


Nintendo 3DS to get 30+ titles between launch & E3

Posted: 19 Jan 2011 06:36 AM PST

Nintendo has announced that there will be over thirty Nintendo 3DS titles announced in the “launch window” between the 3D-capable handheld’s release and E3 2011 in early June. As well as Nintendo’s homegrown games – including PilotWings Resort and Nintendogs + Cats – there will be a large catalog of third-party titles including Street Fighter IV 3D Edition and LEGO Star Wars III: The Clone Wars.

From Nintendo, there will be PilotWings Resort, complete with 3D flying, Steel Diver and Nintendogs + Cats, the latter of which will use face-recognition to allow the puppies and kittens to recognize the players. There’s also Legend of Zelda: Ocarina of Time 3D, and Kid Icarus Uprising.

Nintendo is also talking up its third-party game support, billing it as the best on a Nintendo platform to date. Titles will include Dead or Alive, Pro Evolution Soccer 2011 3D, Madden NFL, Street Fighter IV 3D Edition – which will support wireless global and local fights, including a spectator mode for other users to watch – Asphalt 3D, Combat of Giants: Dinosaurs 3D, Ridge Racer 3D, Resident Evil: The Mercenaries 3D, and LEGO Star Wars III: The Clone Wars.

There’ll also be SpotPass integration for communal gaming and access to wireless networks. The Nintendo 3DS will arrive in the US from March 27, priced at $249.99.

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Intel Atom Windows 8 smartphones on horizon

Posted: 19 Jan 2011 06:17 AM PST

Intel has announced ambitions to see Windows 8 – the next-gen version of the Microsoft desktop OS – on smartphones based on its own SoC, with CEO Paul Otellini describing the prospect as “an upside opportunity for us.” According to PC Pro, Otellini expects that Intel’s low-power Atom processors – as found in the OCOSMOS OSC1 – will be ideally suited to Microsoft’s promised “designed-from-scratch, touch-enabled” OS.

“The plus for Intel is that as they unify their operating systems, we now have the ability for the first time… to have a designed-from-scratch, touch-enabled operating system for tablets that runs on Intel that we don’t have today. Secondly, we have the ability to put our lowest-power Intel processors running Windows 8 – or ‘next-generation Windows’ – into phones, because it’s the same OS stack. And I look at that as an upside opportunity for us” Paul Otellini, Intel

The move will put Intel at odds not only with rival ARM, the processors of which are found in the vast majority of existing smartphones, but also with Microsoft itself. The software giant has previously insisted that it sees full-Windows for tablet-scale mobile devices and Windows Phone 7 for smartphone-scale devices.

While many have argued Intel’s processors are too power-greedy for ultraportable mobile devices, Otellini is also keen to talk about ARM’s potential shortcomings in larger devices. “[The PC] space has a different set of power and performance requirements where Intel is exceptionally good” he insists.


Apple’s new iPhone AT&T agreement is non-exclusive: T-Mobile iPhone ahoy?

Posted: 19 Jan 2011 05:55 AM PST

Apple has announced that it has no remaining carrier-exclusive deals for the iPhone, with COO Tim Cook confirming during the company’s financial results call that it has signed a new multi-year, non-exclusive agreement with AT&T. According to Cook, the previous US contract with AT&T was the last remaining contractual exclusivity in the world; Apple is now free to make multi-carrier deals in all countries.

The news means that, finally, T-Mobile USA could get a look in for an iPhone of its own, though it would obviously need to be one that catered to the carrier’s UMTS frequencies. T-Mobile has recently taken pot-shots at AT&T and Verizon over the iPhone 4′s 3G, suggesting that the absence of 4G support – such as HSPA+ as the carrier itself offers – undermines the device.

Apple’s deal with Verizon for the CDMA iPhone 4 was described from the outset as a non-exclusive arrangement, potentially opening the door to a Sprint iPhone 4 at some point in the future. The company already sells the smartphone on multiple carriers in other countries, where despite strong competition and broad availability, demand has nonetheless remained high.


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